Registration with health regulatory agencies
Ideas on How to Involve Your Members in Your Indus.A Quick Look at Kronos for the Industrialist: Part I.
On an Orca, you are probably looking in the 600mil range and for a jump freighter, upwards of 6bil in cost.
You can expect to spend around 1.2bil in materials for a freighter. Try to build one that has only a few for sale in your respective market hub. Figure you will have it on the market in about 20 days from when you start. Due to the time it takes to build one, you might want to look more deeply into the moving volume. If you have a choice on what to build, check the markets and see how many of the ships you wish to build are listed on the market. It takes so long to move around, it's just smarter to put the product where it is needed and most likely to be purchased. People in EVE would rather take the easy route and do a one-stop-shop at Dodixie or Jita than to go out of the way, grab the freighter and then use it. Make sure you can move them to a market hub. You should have at least 60-75% more ISK on hand than it costs to build one so that you aren't crippled financially while you play the. They just use a ton of minerals, take skill to move around and can take a while to sell. They don't require anything special (other than component BPs). The good news is that you can build all of these in high sec in a POS or even an NPC station. Let's look first at freighters, jump freighters and Orca's.